Paweł W. Woźniak
Visar 85 publikationer
ProtoBricks: A Research Toolkit for Tangible Prototyping & Data Physicalization
Requirements and Atitudes towards Explainable AI in Law Enforcement
Designing Data Visualisations for Self-Compassion in Personal Informatics
Broadening the mind: How emerging neurotechnology is reshaping HCI and interactive system design
Screenless Interactive Tabletop Gaming with Capacitive Surface Sensing
MoodGems: Designing for the Well-being of Children with ADHD and their Families at Home
Office Wellbeing by Design: Don't Stand for Anything Less
Technology which Makes You Think: The Reflection, Rumination and Thought in Technology Scale
EyePiano: Leveraging Gaze For Reflective Piano Learning
Qantifying Meaningful Interaction: Developing the Eudaimonic Technology Experience Scale
Do You Mind? User Perceptions of Machine Consciousness
VR-Hiking: Physical Exertion Benefits Mindfulness and Positive Emotions in Virtual Reality
A Survey on Measuring Cognitive Workload in Human-Computer Interaction
VeatherReflect: EmployingWeather as Qalitative Representation of Stress Data in Virtual Reality
I (Don't) Know What You Did Last Summer: A Framework for Ubiquitous Research Preservation
How Instructional Data Physicalisation Fosters Reflection in Personal Informatics
Designing Reflective Derived Metrics for Fitness Trackers
The Walking Talking Stick: Understanding Automated Note-Taking in Walking Meetings
Literature Reviews in HCI: A Review of Reviews
MagiBricks: Fostering Intergenerational Connectedness in Distributed Play with Smart Toy Bricks
There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum
"It Is Not Always Discovery Time" : Four Pragmatic Approaches in Designing AI Systems
Intelligent Music Interfaces: When Interactive Assistance and Augmentation Meet Musical Instruments
Revisiting Reflection in HCI: Four Design Resources for Technologies that Support Reflection
Preface to the Proceedings of the Workshop “New Trends in HCI and Sports” held at MobileHCI ‘22
Reproducibility: A Researcher-Centered Definition
Tailor My Zwift: How to Design for Amateur Sports in the Virtual World
Imprecise but Fun: Playful Interaction Using Electromyography
Gapeau: Enhancing the Sense of Distance to Others with a Head-Mounted Sensor
Welcome to the Adjunct Proceedings of ISS 2021.
'I would have Preferred an Ankle Tag': The Lived Experience of a Nationwide Quarantine App
Mirror, mirror on thewall: Exploring ubiquitous artifacts for health tracking
The attention Kitchen: Comparing modalities for smart home notifications in a cooking scenario
Charting the Path: Requirements and Constraints for Technology-Supported Walking Meetings
Prisoner of Words: Lessons learnt from mobile gamification of lab memory experiments
'I Don't Need a Goal': Attitudes and Practices in Fitness Tracking beyond WEIRD User Groups
MTBalance: Assisting Novice Mountain Bikers with Real-Time Proprioceptive Feedback
Digimetaplan: Supporting facilitated brainstorming for distributed business teams
Understanding grassroots sports gamification in the wild
Using variable movement resistance sliders for remote discrete input
Transforming books and the reading experience through interactive technologies
Towards supporting remote cheering during running races with drone technology
APEOW: A personal persuasive avatar for encouraging breaks in office work
Beyond Gadgetry: Reflections on Tech- and User-Driven Research in Human-Computer Interaction
HaptiColor: Interpolating Color Information as Haptic Feedback to Assist the Colorblind
TickTockRun: Towards enhancing communication in runner families
Towards Leaning Aware Interaction with Multi-touch Tabletops
Understanding Design for Automated Image Analysis in Digital Pathology
A fuzzy data-based model for Human-Robot Proxemics
RAMPARTS: Supporting Sensemaking with Spatially-Aware Mobile Interactions
WAVI: Improving motion capture calibration using haptic and visual feedback
Using Crowdsourcing for Scientific Analysis of Industrial Tomographic Images
RUFUS: Remote supporter feedback for long-distance runners
ChromaGlove: A wearable haptic feedback device for colour recognition
Ad hoc encounters with big data: Engaging citizens in conversations around tabletops
Volvo single view of vehicle: Building a big data service from scratch in the automotive industry
Untangling running: designing for real-life runner experiences
MochaTop: Building ad-hoc data spaces with multiple devices
QualiWand: Towards Optimising Feedback for Motion Capture System Calibration
Limiting trial and error: Introducing a systematic approach to designing clutching
Notes from the front lines: Lessons learnt from designing for improving medical imaging data sharing
ParkPal: Towards ad-hoc route planning for runners
Thaddeus: A dual device interaction space for exploring information visualisation
SubRosa: Supporting a proper learning atmosphere through subtle cues with immediate feedback
Big data computational environment for tomography measurement data
Design and implementation of a pervasive occupancy displaying system in an academic environment
HoloLeap: Towards efficient 3D object manipulation on light field displays
Contextual processing of ECT measurement information towards detection of process emergency states
Personal or social? Designing mobile interactions for co-located interaction
Freehand interaction with large-scale 3D map data
The Extra Mile: Augmenting the Experiences of Runners and Their Supporters
Vertoid: Exploring the persuasive potential of location-aware mobile cues
Tangible tabletops for emergency response: an exploratory study
Examining interactive surfaces for maritime operations
Everyday encounters with data: Exploring engaging and collaborative interactive technologies
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PAPACUI: Färdighetsbaserad anpassning i interaktiva system för fysisk aktivitet