Crunch time: The reasons and effects of unpaid overtime in the games industry
Övrigt konferensbidrag, 2017
Human factors
Games industry
Sustainable pace
Unpaid overtime
Types of crunch
Agile development
Stress
Författare
Henrik Edholm
Göteborgs universitet
Lidström Mikaela
Göteborgs universitet
Jan-Philipp Steghöfer
Göteborgs universitet
Håkan Burden
Viktoria Swedish ICT
Proceedings - 2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering in Practice Track, ICSE-SEIP 2017
43-52
9781538627174 (ISBN)
Styrkeområden
Informations- och kommunikationsteknik
Ämneskategorier (SSIF 2011)
Datavetenskap (datalogi)
DOI
10.1109/ICSE-SEIP.2017.18
ISBN
9781538627174