Neither playing nor gaming: Pottering in games
Paper in proceeding, 2012

Games can support many types of activities. This paper explores one of these, pottering, the placid but yet focused activity of arranging and rearranging things, taking care of them, "sorting them out". Five games which support pottering are analyzed using gameplay design patterns to show how game mechanics can give rise to the activity. As a result, six patterns especially linked to pottering are presented in greater detail. Moreover, the idea of viewing games as artifacts that can support several, sometimes overlapping, activities, is being explored and discussed.

Design Patterns

Gameplay Design Patterns

Gameplay Design

Gameplay

Interactive computer graphics

Computer software

Pottering

Design

Author

Sus Lyckvi

Chalmers, Applied Information Technology (Chalmers), Interaction Design (Chalmers)

Staffan Björk

University of Gothenburg

2012 Foundation of Digital Games Conference, FDG 2012, Raleigh, 29 May-1 June 2012

113-120
978-1-4503-1333-9 (ISBN)

Subject Categories (SSIF 2011)

Computer and Information Science

DOI

10.1145/2282338.2282363

ISBN

978-1-4503-1333-9

More information

Created

10/7/2017